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THE LIBERTARIAN ENTERPRISE
Number 793, October 19, 2014
Uncompromising advocacy of unfettered Freedom
'Tis the season for killing Zombies and other Monsters. Here's how to do it, re-visited.
by Neale Osborn
[email protected]
Special to L. Neil Smith's The Libertarian Enterprise
Good evening. It's that time of year, when good little boys and
girls should be afraid of the dark. and, since it's MY job to stalk
the night, hunting for what hunts YOU, I figured that, as a public
service, I should re-visit the methods of hunting zombies and other
beasties that hunt you. in a large part, this will consist of
re-printing my two seminal works on the topics of zombie-killing, and
the killing of other SNMs.
This past Halloween was a busy
time for us professional zombie exterminators, and now that there is
a period of minimal zombie activity for the next couple months, I
have decided that it's time to help all of you poor civilians prepare
for the next onslaught. The recent wave of zombie movies has led
people to gather some strange ideas on how to fight the living dead
(I mean, CRICKET PADDLES?? REALLY?), and each of you who prepares
poorly becomes MY next extermination job. Hmmm, maybe I should quit
here.
First off, zombies require TOTAL decapitation to stop them from
coming at you, or destruction of the brain to kill them. Cut'em in
pieces, and the parts keep coming. Decapitation doesn't do much but
stop them. The head is STILL gonna try to get you, but the tongue
just ain't that good at moving the head. So, remember, AFTER
decapitation, after the battle, desroy the brains. Personally, I
prefer shotgun slug loads to the brain for one-shot stops.
When I am working an infestation, I try to wear a full-face
shield. Remember, skulls are FULL of bones, and the shards are sharp.
IF you get ANY zombie spit in your body, I'll be coming for YOU next.
Also, the green bits taste REALLY nasty, so keep your mouth shut
while fighting them. Funny quips and gross jokes are funny on film,
but they are a BAD plan in real life. Remember, zombies are NOT
caused by voodoo doctors (usually), or government top secret labs
(except that one time in San Francisco). It's just a virus. So
practice proper infection controls, and your safe. Or else, you're my
next job.
The properly attired zombie killer is wearing body armor, leather
Harley Davidson jacket, Leather pants, and a helmet/face-shield
similar to the average police riot-gear helmet. I like weighted
leather gloves (adds weight to sword swings, and aids when forced to
punch a corpse in the face) and steel-toed boots. When going after an
infestation, I arm myself thusly—My handmade Japanese Katana is
slung over the left shoulder. I carry a custom built semi-automatic
twelve gauge magazine-fed shotgun, loading a silver/lead mixed slug
load. The silver DOESN'T kill'em, but it slows down their ability to
re-generate if I only wound'em. My side-arm is a ParaOrdnance P14-45,
tuned for combat. It is a high-capacity 1911-style .45ACP, holding
14+1 when fully loaded. I rarely work in a team-type situation, so
interchangeability isn't one of my concerns.
While field expedient weaponry IS sometimes necessary, NEVER use a
chainsaw—the meat and bones tend to clog the chain something
fierce. Flamethrowers are right out, unless you can confine the
buggers first—walking torches can REALLY cause the clients to
refuse to pay. Yeah, I burned down the town, but the zombies were
gone, damnit! Last, but not least, when negotiating the contract (IN
ADVANCE!!), remember to insist upon a minimum fee, but get a per head
bonus for each zombie. After all, once there is ONE zombie, there'll
be others before you get there. If you are doing this freelance, be
careful—the towns ALWAYS try to weasel out of paying once the job
is done. Insist upon an escrow account to at least cover the basic
contract.
So, remember the basics—decapitation stops'em, but ALWAYS go
back and destroy the brain, or they'll be back. Silver slows'em down,
but it IS NOT the cure-all some claim. Heavily armed is the way to
go, and ALWAYS wears all your OZHASG (Occupational Zombie Hunters
Asociation Safety Gear) rated protective gear. ANd, since NO ONE
knows everything about Zombie Hunting, feel free to add YOUR
anecdotes to the comment section below—I can ALWAYS use some extra
advice!
Safe Hunting, All!!!!
This was followed by the following article the next year.
Last November, I wrote (See the
segment above this part) to
aid you poor victims in protecting yourselves (and to drum up a little
business!) So, perhaps a little review is in order, first.
To kill a zombie, the brain MUST be destroyed. De-capitation just
stops them, but after battle, destroy the brains, or they will
eventually re-assemble and come for you. Shotguns with slug loads
work best, followed closely by large caliber handguns loaded with
hollowpoints. Some people recommend swords, axes, machetes, and
chainsaws. They work, but there is ONE huge drawback—you gotta
close with the Zombie, risking a bite. ANY zombie saliva entering ANY
open wound is fatal. If bitten, DEMAND your companions (if any)
immediately kill you and destroy your brain, or else within 72 hours
MAX (or as short as 30 minutes) you will be eating THEIR brains.
Otherwise, eat the gun barrel—pointing it upwards, through the
palate (roof of the mouth), ensuring brain destruction, and pull the
trigger. ANY form of armor is better than none, but to be as safe as
possible (which isn't very, no matter what), use your OZHASG
(Occupational Zombie Hunters Asociation Safety Gear) for best
results. as mentioned in the first article, I use the following;
The properly attired zombie killer is wearing body armor, leather
Harley Davidson jacket, Leather pants, and a helmet/face-shield
similar to the average police riot-gear helmet. I like weighted
leather gloves (adds weight to sword swings, and aids when forced to
punch a corpse in the face) and steel-toed boots. When going after an
infestation, I arm myself thusly—My handmade Japanese Katana is
slung over the left shoulder. I carry a custom built semi-automatic
twelve gauge magazine-fed shotgun, loading a silver/lead mixed slug
load. The silver DOESN'T kill'em, but it slows down their ability to
re-generate if I only wound'em. My side-arm is a ParaOrdnance P14-45,
tuned for combat. It is a high-capacity 1911-style .45ACP, holding
14+1 when fully loaded. I rarely work in a team-type situation, so
interchangeability isn't one of my concerns
Note the presence of a sword, which I just put down as a weapon.
They are a last-ditch back-up, when the Fecal Material Hits The
Rotary Oscillator, NOT a main weapon. If you choose to read the
linked article, you will learn what you need to know. So for tonight,
I'll deal with some other SNMs (Super Natural Monsters), and answer
any questions posed by you, dear reader.
So, on to a few others you might be unfortunate enough to
encounter. We'll start with another un-dead, Hollywood's favorite,
the vampire. Most of what is portrayed is, to be blunt, bullshit.
They AREN'T supernaturally sexy. They AREN'T rich, dignified
noblemen. They DON'T (generally) have psychotic henchmen to protect
their haunts in daytime (and they don't need them), and crosses,
Bibles, Torahs, Korans, and prayer are a pure waste of time. For
reasons unknown, silver seems to incapacitate (temporarily) a lot of
SNMs, and it will work on Vamps, as well. There is only one way to
effectively destroy beyond recovery a vampire. A hardwood stake
driven through the heart, then de-capitation and destruction of the
cranium and brain. NOTE!! Staking alone only renders them dormant.
Removal of the stake leaves them awake, pissed off, and VERY thirsty.
Vampires are NOT dormant daytimes, though sunlight does cause them
excruciating pain. Hunting Vampires in their lairs is VERY dangerous
day or night. Do it ONLY in daytime, and ONLY if you can secure a
direct path for sunlight to enter the lair. Otherwise, it is
recommended that you use a volunteer to lure them outside after dark
and try to use a crossbow or harpoon gun to impale them with a
hardwood stake to immobilize them, them finish them off. Vampires DO
NOT retain any humanity after conversion, quickly lose the ability to
speak, and DO NOT, despite Hollywood and Twilight, hang out together.
They are lone killers, hunting and killing their prey (US!!) just as
any other maneater does. The very rare survivor (one in 150 attacks
survive the experience, to their regret) has greater than a 90%
chance of turning. And ALL survivors who don't turn are staked and
beheaded immediately upon natural death, because they almost always
come back as something even worse, a smart vampire. These extremely
rare versions are the basis for the Dracula stories, and the only
intersection between Hollywood and reality. The best thing you can
say about them is the Smart Vamps do not remain undead long. The
maximum time the SVs "survive has been documented as 5 years, but
most rarely survive long enough to re-expire on their own, because
they are vindictive and fearless.
Next, we arrive at the furbearers. Shifters. Werewolves,
weretigers, werechows, weresnakes, and other were-creatures. Vastly
misunderstood, and badly painted by both the few really bad ones, and
Hollywood. First off, it is hereditary. So, to be a were, you have to
be born that way (mostly, more on that another time!). Most children
of weres AREN'T were, themselves, but they can still pass it on. The
odds are, you've met at least one in the last year. Most are just
people with a genetic anamoly that makes them were. They don't eat
people, they aren't pursued by ghosts of their victims urging them to
die, and the full moon isn't THAT big a deal to them. They can change
at will, and rarely do it in front of "Straights". They do NOT live
by the same rules as their root animal, they do NOT have "Alpha"
males, and they DO have the ability to change only parts of their
body in the blink of an eye to their root animal and back. A very few
bad apples have spoiled it for the rest, causing the US government
(among others) to offer bounties for them, with the only way to earn
immunity from the bounty is to be a killer for Uncle Sam. Most
refuse, and live in hiding. I NEVER accept a bounty on ANY were
unless one goes rogue.
Goblins are probably the most mis-understood and misrepresented of
the SNM group. They actually AREN'T SNMs. They are survivors. From
genetic testing, they appear to be closely related to humans, but
diverged about 5-7 million years ago, They are, in fact, the missing
link. Shy, furtive, and living on the outskirts of civilisation in
the most desolate regions of the world, they tend to be gentle
thieves, steling shiny things, food, and kittens. Don't "awe" that,
they like how they taste. But they will run away rather than attack a
human, even a child, unless you endanger THEIR child. Leave'em alone.
The rest of the supernatural pantheon is far less documented by
hunters, and if encountered, the best I can suggest is run like hell,
then call me at 362-4360, and I'll see what I can do for you.
Some things have changed in the zombie-hunting profession lately,
equipment-wise, and I thought it might behoove me to elucidate. I've
modified my choice of shotgun—it used to be a nice Remington pump,
with an extended magazine, but recently, I have become quite fond of
the Saiga magazine-fed semi-automatic 12-gauge shotgun. Faster when
re-loading, it's easier to transport and insert loaded magazines that
it is to use a speedloader, and the AK action is rugged and reliable
under nearly ANY battlefield condition, including covered in brains
and blood. And for a scrum (zombie hunter speak for close-quarters
hand to hand combat, borrowed from rugby) I have added the Halligan
Tool. Again, like a sword, ya dinnae want to go all Mel
Gibson/Braveheart on a pack of zombies, but sometimes you just have
to. Kudos to John Ringo for the heads up—your books might be
fiction, but the weapons ideas worked out quite nicely in the field.
One of the keys to hunting monsters of any kind is education.
Fiction is full of information, and some of it is even correct, but
avoid ANY "good ideas" that involve faith of any kind—it may be
comforting, but it isn't going to stop a SNM. Crosses only do you any
good if they are large, and have a sharpened end to use as a stake.
Prayer might make you feel good, but the SNMs just consider it
seasoning. So talk to hunters if you can find them, we will try to
give you the benefit of our experience. As a general rule, behead it,
destroy the brain, and they usually roll over and be good. Questions?
Call me, anytime, day or night, @ 362-4360. I'll call you back as
soon as possible, if I do not answer immediately. Good Luck to you
all!
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